AI Insights · Timothy · October 2021
Top 5 Stickman Games on iOS in the Middle East Q3 2021
Discover the performance of the top 5 Stickman games on iOS in the Middle East during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Stickman games on the iOS platform in the Middle East demonstrated varying trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Stickman Hook from MADBOX saw a notable spike in weekly downloads, peaking at 11.8K in the first week of August. This was followed by a decline, ending the quarter at around 2.9K weekly downloads. Revenue fluctuated, peaking at $147 in late June and dipping to $46 by the end of September. Active users reached their highest point at over 22.6K in early August before gradually decreasing to approximately 10.9K by the end of the quarter.
Stickman Party: 4 Player Games, published by Maxim Krivokonev, maintained steady weekly downloads, ranging from 2.5K to 4.3K throughout the quarter. Revenue showed variability, with notable peaks of $206 at the end of July and $209 at the end of September. Active users exhibited a consistent pattern, peaking at 27.4K in mid-August and stabilizing around 24K towards the end of the quarter.
Stick Red boy and Blue girl, released by Ta Van Truong in mid-August, experienced a rapid increase in downloads, reaching 8.7K in the first week of September before gradually declining to 4K by the end of the quarter. Active users followed a similar trend, peaking at over 10.4K in early September and decreasing to around 6.4K by the end of the quarter.
Stickman Battle from ONESOFT GLOBAL PTE. LTD. had relatively stable weekly downloads, ranging between 1.3K and 2.5K. Active users showed a gradual increase, peaking at nearly 4.9K in late August and maintaining around 4.2K by the end of September.
Hero of Archery: Idle Game, published by 凯 包, demonstrated fluctuating downloads, peaking at approximately 4.1K in mid-July and ending the quarter at around 714. Revenue varied throughout the quarter, with a high of $198 in late August and a low of $103 in mid-September. Active users showed a declining trend, starting from 5.1K in late June and ending at around 3K by the end of September.
For more detailed insights and analysis, visit Sensor Tower.